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i really liked this, quick and quite informative. but despite all the 3D allure, i guess i'm more of a 2D artist. i get the usefulness of 3d, i just prefer the overall appeal of 2D and how tasking it is to achieve a realistic look.
i think that 24 hours per frame is a lie, imagine that 1 second has 24 frames as they say, and a movie have 5400 seconds, thats aroung 1:30 hs , then 5400 * 24 frames each second = 129.600 frames , now do the last math and tell me how many days it could take to render a movie... its a lot right ? haha i think a movie cant take 129600 days to render , thats about 355 years LOL
The average Pixar animation is about 90 mins. So only about 350 years... but of course they have thousands of rendering computers. With 1000 machines it drops to 130 days. If you don't make any mistakes...
What about stuff like wather effects? In wich step are they made?
And what about the objects that are moved in the film? Like when someone is eating. Is this part of the animation step to? You just said that the animation artist move the characters.
seems like waste of time and money...this is what i hate about studios if i worked for 1..all that time drawing instead of actually producing and coming up with priceless content on the spot......if the animators just did work in the grid and talked as they created,movies would be done alot faster and would be alot more enjoyable to watch imo....the workflow would be dramatically improved ultimately making the company more money and people enjoying their jobs more!! think about it,whats funnier a joke that has been premeditated or a joke that comes out of the fly????? same concept different form.
I tell them all the time, do not wait until the end of the semester to complete renderings. Time and Time again, I have seen people screwed or loose a rendering because they left the MAC station for a snack and came back to the horror of someone else sitting at the workstation on Facebook or twitter. LOL 5 hours down the drain.
Love this video! It's cheesy but gives an informative, simple and quick explanation of the process, which is helpful. I've been having trouble trying to find out what path I want to head down career wise, and despite always knowing I have an interest in animation and drawings, I've never had the confidence to try because I mainly couldn't understand how to use programs for animating and making 3d models like in Adobe Flash, Premiere or After Effects.
But seeing this video really piqued my interest, I noticed how many people work in different areas of the process like lighting, modelling in sculptures, drawing, designing etc and i think that's what really made me excited. Even if i'm not great in producing the main animations, maybe my potential lies in a different area like drawing storyboards and designs, making simple 2d animations of the drawings or making sculptures of the characters. The process offers so many other areas to work in and maybe working in those different areas might just be the thing i'm looking for.
24 frames every second..... WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
My potato can render better than that.
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